![]() ![]() Its biggest advantage is it allows you to procedurally create tileable textures and directly paint on 3d models utilizing a large free library of materials and the Quixel Megascans library. Quixel Mixer is primarily a texturing software that allows you to create and Utilize Physically Based Rendering (PBR) materials. ![]() Quixel Mixer ticks both but what exactly is it and what advantages does it have over other software. Reducing Normal Matching from Full Resolution to a lower resolution will also improve adjustment speed as full-res normal maps aren’t being calculated at the same time the viewport is being updated.From personal experience when it comes to texturing there are few programs that can do it well and even fewer programs that are free. Each number progressively downsamples textures making them blurrier and easier for the GPU to process during the sampling phase of a layer adjustment. To improve overall texture adjustment speed, you can change Downsample Textures from Off to 1 → 5. You can also disable Tessellation, Anti-aliasing, Shadows, and Backfaces to improve overall rendering times for slower GPUs. This would improve GPU rendering times for those of you with machines that are closer to the minimum Mixer requirements. Full will display 4096x4096 textures at full res, while 4096x4096 at Half res will display at 2048x2048. If your slowdowns are due to a weaker GPU, you can adjust the rendered resolution of the model’s textures using the Performance → Viewport Resolution option. If slowdowns keep occurring, Mixer has a few different settings you can play with that should help with rendering times for layer adjustments. This should also improve responsiveness for 3D painting in Mixer for any touch-ups or major paintwork you’re planning to do. If you start seeing slowdowns, disable the visibility of the expensive-to-render layer groups as you work and enable them again once you’re done working. I recommend keeping weathering and other curvature-based effects in their own layer groups. This is the nature of things in digital arts, but you can, fortunately, work around it. Once you’ve added more than a small handful of these layers (think two to four), a project with many layers will slow Mixer down severely – even with top-end hardware. This is updated every time layers change so that Mixer can pick up the normals you’ve added to a project. The most expensive layers use Mixer’s built-in curvature map generator. ![]() The cheapest layers to work with are solid layers, followed by layers using simple masks. This is especially true with 3D painting packages, like Mixer. Performance is a balancing act! With any software, the more layers you add, the slower it gets. This Height Map will drive a lot of the weathering in the project so I’ve created it with a specific set of layers and Photoshop commands. This produces super sharp masking around the panel lines, bolts, and other details I’ve painted. That isn’t really something business jets like LearJets tend to be, but some moderate wear and tear will show the history of the model and demonstrate that you’re thinking about how this vehicle was used and where it’s been in its fictional history.įirst and foremost, I’m using a combination of Mixer’s curvature for some layers and my height map details. Aircraft exist in the world and aren’t really as clean as you might think. I’ll start off by covering grunge and weathering. This is where the real fun begins for me as I enjoy marrying the procedural/scan-based workflow that Mixer offers for this type of texturing. ![]() Now that the height mapping has been covered, let’s get into the details of how specific layer styling was created in Mixer. ![]()
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